I’ve just uploaded the latest version of my world map. It finally has all of the areas we need for the simulation – the town, country road, and city are all in place. I will further improve the environment as we move forward. We may need to tweak some of the locations, and if our mobile device can handle it I will add some “eye candy”.
Here are some screenshots of each individual area:
Hey guys I just finished to work on the internal side of the car. I’ve created two color maps after polypainting in Zbrush, than I did few corrections in Photoshop in some areas( seats and internal both painted in Zbrush, where I generated UVmaps and color textures. Let me know if you like it.
Nothing too elaborated given the time and the nice and clean looking of the simulation 🙂
I think it can work well with the interface of David on the panels. Here some screenshots of the work that I’ve done between yesterday and today.
See you on Sunday! I’m gonna upload the files in dropbox and I’ll send you an email too. cheers!
Hey guys I just finished to do the modifications on the cars and the internal following David and John directions.
Pivot points should be corrects now John. Also I parented the alloy for each wheel.
see you on Sunday so! Luke I gonna carry on with the building works and maybe the pedestrian if Im able to test it. Will see!
Hi guys after have received some feedback from David for the dashboard design I’ve remodel the internal of the car and made it more similar to the concept now. 2K in total with seats and windows on. cheers!
I’ve been working on getting the UI dashboard designs working in Unity. Each of the main components are self contained with a controller script to effect the visual output.
The dashboard has been created using the UI canvas and has been positioned within world space.
The video below shows the dashboard in the start-up position