I’ve been working on getting the UI dashboard designs working in Unity. Each of the main components are self contained with a controller script to effect the visual output.
The dashboard has been created using the UI canvas and has been positioned within world space.
The video below shows the dashboard in the start-up position
The main UI features are outlined in the document below. It is broken down into three areas:
- AR windscreen
- Central touchscreen
The visuals used are only a representation of what it may be like. If there is any thing missing or any of the features will present a development issue please let me know
It could be interesting to look at a ‘what if’ scenerio if all cars were automated. The link below has a interesting video with what it could be like: